Publicação
How gamification can help Nova Sbe faculty & staff reach its sustainability targets
| datacite.subject.fos | Ciências Sociais::Economia e Gestão | pt_PT |
| dc.contributor.advisor | Han, Qiwei | |
| dc.contributor.author | Niño, Santiago Román | |
| dc.date.accessioned | 2024-09-03T08:42:25Z | |
| dc.date.embargo | 2029-06-28 | |
| dc.date.issued | 2023-09-11 | |
| dc.date.submitted | 2023-06-28 | |
| dc.description.abstract | Gamification is a modern tool that is being used in business contexts to increase employee engagement and motivation by making ordinary, repetitive tasks more entertaining. Given the positive results from the Business Project, surveys and interviews were conducted with Nova SBE staff and faculty to identify their knowledge of the Sustainable Development Goals (SDG’s) and if they know about gamification and consider it useful. Results showed that gamification can be a powerful tool to engage with staff and faculty and motivate them to be more aware of the SDG’s by using awards, recognitions, and leaderboards. | pt_PT |
| dc.identifier.tid | 203516834 | pt_PT |
| dc.identifier.uri | http://hdl.handle.net/10362/171075 | |
| dc.language.iso | eng | pt_PT |
| dc.relation | UID/ECO/00124/2013 | pt_PT |
| dc.subject | Gamification | pt_PT |
| dc.subject | Sustainable development goals | pt_PT |
| dc.subject | Sustainability | pt_PT |
| dc.subject | Engagement | pt_PT |
| dc.subject | CEMS MIM | pt_PT |
| dc.title | How gamification can help Nova Sbe faculty & staff reach its sustainability targets | pt_PT |
| dc.type | master thesis | |
| dspace.entity.type | Publication | |
| rcaap.rights | embargoedAccess | pt_PT |
| rcaap.type | masterThesis | pt_PT |
| thesis.degree.name | A Work Project presented as part of the requirements for the Award of a Master’s Degree in International Management from the NOVA School of Business and Economics | pt_PT |
