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How gamification can help Nova Sbe faculty & staff reach its sustainability targets

datacite.subject.fosCiências Sociais::Economia e Gestãopt_PT
dc.contributor.advisorHan, Qiwei
dc.contributor.authorNiño, Santiago Román
dc.date.accessioned2024-09-03T08:42:25Z
dc.date.embargo2029-06-28
dc.date.issued2023-09-11
dc.date.submitted2023-06-28
dc.description.abstractGamification is a modern tool that is being used in business contexts to increase employee engagement and motivation by making ordinary, repetitive tasks more entertaining. Given the positive results from the Business Project, surveys and interviews were conducted with Nova SBE staff and faculty to identify their knowledge of the Sustainable Development Goals (SDG’s) and if they know about gamification and consider it useful. Results showed that gamification can be a powerful tool to engage with staff and faculty and motivate them to be more aware of the SDG’s by using awards, recognitions, and leaderboards.pt_PT
dc.identifier.tid203516834pt_PT
dc.identifier.urihttp://hdl.handle.net/10362/171075
dc.language.isoengpt_PT
dc.relationUID/ECO/00124/2013pt_PT
dc.subjectGamificationpt_PT
dc.subjectSustainable development goalspt_PT
dc.subjectSustainabilitypt_PT
dc.subjectEngagementpt_PT
dc.subjectCEMS MIMpt_PT
dc.titleHow gamification can help Nova Sbe faculty & staff reach its sustainability targetspt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsembargoedAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameA Work Project presented as part of the requirements for the Award of a Master’s Degree in International Management from the NOVA School of Business and Economicspt_PT

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