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| 1.89 MB | Adobe PDF |
Autores
Orientador(es)
Resumo(s)
E-learning platforms offer flexibility and accessibility but pose challenges in maintaining
student engagement and effective time management. This study examines how gamified tools
impact student engagement in e-learning, focusing on their role in supporting time
management within the self-regulated learning (SRL) framework. Using a qualitative
approach, the research combines a literature review with insights from focus groups to
explore the effects of gamification on the forethought, performance, and self-reflection
phases of SRL. The findings reveal that gamified time management tools, like the Forest app,
enhance cognitive engagement by encouraging structured planning, motivating task
execution, and fostering reflective practices. Participants noted that features such as rewards,
progress tracking, and visual feedback make time management more engaging and impactful.
However, limitations in existing tools, including a lack of advanced progress tracking and taskspecific feedback, highlight areas for improvement. The study contributes to education,
gamification, and SRL research by offering a framework for understanding how gamified tools
influence engagement and providing practical recommendations for tool design.
Descrição
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Information Systems and Technologies Management
Palavras-chave
Gamification Time Management Self-Regulated Learning (SRL) Cognitive Engagement Elearning SDG 4 - Quality education SDG 8 - Decent work and economic growth SDG 17 - Partnerships for the goals
