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Exploring the impact of gamified time management tools on students engagement

datacite.subject.fosCiências Naturais::Ciências da Computação e da Informaçãopt_PT
dc.contributor.advisorCosta, Maria Manuela Simões Aparício da
dc.contributor.advisorErjavec, Jure
dc.contributor.authorBozic, Rhea Nina Klansek
dc.date.accessioned2025-02-20T15:02:15Z
dc.date.embargo2028-02-14
dc.date.issued2025-02-14
dc.descriptionDissertation presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Information Systems and Technologies Managementpt_PT
dc.description.abstractE-learning platforms offer flexibility and accessibility but pose challenges in maintaining student engagement and effective time management. This study examines how gamified tools impact student engagement in e-learning, focusing on their role in supporting time management within the self-regulated learning (SRL) framework. Using a qualitative approach, the research combines a literature review with insights from focus groups to explore the effects of gamification on the forethought, performance, and self-reflection phases of SRL. The findings reveal that gamified time management tools, like the Forest app, enhance cognitive engagement by encouraging structured planning, motivating task execution, and fostering reflective practices. Participants noted that features such as rewards, progress tracking, and visual feedback make time management more engaging and impactful. However, limitations in existing tools, including a lack of advanced progress tracking and taskspecific feedback, highlight areas for improvement. The study contributes to education, gamification, and SRL research by offering a framework for understanding how gamified tools influence engagement and providing practical recommendations for tool design.pt_PT
dc.identifier.tid203924762
dc.identifier.urihttp://hdl.handle.net/10362/179430
dc.language.isoengpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectGamificationpt_PT
dc.subjectTime Managementpt_PT
dc.subjectSelf-Regulated Learning (SRL)pt_PT
dc.subjectCognitive Engagementpt_PT
dc.subjectElearningpt_PT
dc.subjectSDG 4 - Quality educationpt_PT
dc.subjectSDG 8 - Decent work and economic growthpt_PT
dc.subjectSDG 17 - Partnerships for the goalspt_PT
dc.titleExploring the impact of gamified time management tools on students engagementpt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.embargofctMaster's Thesis will be used to publish journal article.pt_PT
rcaap.rightsembargoedAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameMestrado em Gestão de Informação, especialização em Gestão dos Sistemas e Tecnologias de Informaçãopt_PT

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