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| 1.97 MB | Adobe PDF |
Autores
Orientador(es)
Resumo(s)
The current energy and climate crisis emphasize the energy-efficiency knowledge gap as a
pressing problem. This is addressed in the report and the mobile application called EnMo, which
was developed as part of this field lab. Topics regarding gamification, big data analytics, and
low-code development were investigated. The findings provide the foundation for developing
the app and its mission as a solution to the problem. EnMo incentivizes users to reduce their
household energy consumption, by collecting user information and providing educational and
gamified content. Thus, EnMo enables consumers to change their behavior and reduce their
energy-efficiency knowledge gap.
Descrição
Palavras-chave
Low-code Product development Mobile application Gamification Innovation Sustainability Energy efficiency Household energy consumption data Big data analysis
