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Autores
Orientador(es)
Resumo(s)
The current energy and climate crisis emphasize the energy-efficiency knowledge gap as a
pressing problem. This is addressed in the report and the mobile application called EnMo,
which was developed as part of this field lab. Topics regarding gamification, big data
analytics, and low-code development were investigated. The findings provide the foundation
for developing the app and its mission as a solution to the problem. EnMo incentivizes users
to reduce their household energy consumption, by collecting user information and providing
educational and gamified content. Thus, EnMo enables consumers to change their behavior
and reduce their energy-efficiency knowledge gap.
Descrição
Palavras-chave
Low-code Product development Mobile application Gamification Innovation Sustainability Energy efficiency Household energy consumption data Big data analysis
