Logo do repositório
 
A carregar...
Miniatura
Publicação

Gamification for sustainability and data analytics: the use case Enmo

Utilize este identificador para referenciar este registo.
Nome:Descrição:Tamanho:Formato: 
2022_23_Fall_48704_HannaRotering.pdf1.2 MBAdobe PDF Ver/Abrir

Orientador(es)

Resumo(s)

The current energy and climate crisis emphasize the energy-efficiency knowledge gap as a pressing problem. This is addressed in the report and the mobile application called EnMo, which was developed as part of this field lab. Topics regarding gamification, big data analytics, and low-code development were investigated. The findings provide the foundation for developing the app and its mission as a solution to the problem. EnMo incentivizes users to reduce their household energy consumption, by collecting user information and providing educational and gamified content. Thus, EnMo enables consumers to change their behavior and reduce their energy-efficiency knowledge gap.

Descrição

Palavras-chave

Low-code Product development Mobile application Gamification Innovation Sustainability Energy efficiency Household energy consumption data Big data analysis

Contexto Educativo

Citação

Projetos de investigação

Unidades organizacionais

Fascículo

Editora

Licença CC