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Nowadays, many types of games are used as an educational tool, capturing more easily
students attention by keeping them interested in the lectured topics, which accelerates the
learning process and provides collaborative learning in an entertaining way. Puzzle games
in specific are one of the most used games for educational purposes due to its variety of
formats, themes, and logics to solve them, having an adjustable difficulty according to
students capacity of problem solving, with the view of developing these capacities.
Despite this gain of popularity, there are not a lot of options regarding computacional
platforms to develop educational games. The Epik Platform consists in a web-based
framework dedicated to the management of didactic contents and development of educational
games. With this platform, the creation and edition of games turned to the
educational environment is quite simplified, which makes it a good option for this purpose
[1]. However, this platform’s games only include quiz type activities of multiple
choices, true or false and matching, not offering much variety for the users to work with.
Having this in mind, the development of interactive puzzle activities of different
types, which is the main objective of this thesis, will allow the extension of the range of
activities available in the set of games at the Epik platform. To be able to develop the
interactive puzzle activities, a study must be done so that the right framework is selected
according to the needs and limitations of development. With the addition of this new
type of activity, the users will be able to develop their own interactive puzzles according
to the three different puzzle games included, each one having a specific development
environment for it. Overall, the platform will now be able to provide games performing
a group of activities of different kinds in the same game, making it more appealing for
the users.
At a global level, this dissertation is inserted on the project ’Restructure, Flexibilize
and Update the Epik Platform’, which aims to reimplement, extend and restructure features
of the Epik platform, whose development was made for a previous master thesis by
a student (Bruno Sampaio) [2].
Descrição
Palavras-chave
Educational Games Puzzles Epik platform Interactive activities
