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Orientador(es)
Resumo(s)
Nowadays, the number of intelligent environments has been increasing, as have their
energy needs. It has become quite common to find buildings with interconnected components
and automated systems implemented in order to create an environment with
perfect conditions, maximizing the comfort of its users and minimizing energy consumption.
However, not all infrastructures are prepared to accommodate such systems, which
sometimes leads to the need for human intervention. Unfortunately, due to their lack
of interest in achieving the system’s goals, the level of reliability of the individuals can
be low, which can cause system malfunctions. Nonetheless, there are many examples of
systems where human engagement could be improved with gaming techniques. This type
of techniques, known as gamification, turn common tasks into engaging activities.
Even though we have found a variety of gamified systems examples, we did not find
studies that implemented a building automated systems, with a human-in-the-loop, in
a retrofitting environment. Therefore, we created our study to assess if gamified Office
Automation Systems can be used to encourage interaction with the system and to improve
users’ habits.
The final product was LabRats, a gamified system adapted to our environment and
tested to determine if gamification techniques can be used to encourage and strengthen
the connection to the system, and also to motivate its users to adopt energy saving routines.
With the implementation of LabRats, we can observe that there was an increase in
participation, that led not only to a reduction in energy consumption but also to a change
in the habits of the occupants.
Descrição
Palavras-chave
Internet of Things Cyber-Physical Systems Building Automation Systems Human-in-the-Loop Gamification Energy Efficiency
