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Orientador(es)
Resumo(s)
Smart-cities rely on enhancing the relationships between the actors that
composes them so that their offered services grow in number, quality and efficiency.
One of these actual services is the energy providing, which demand for
efficiency puts it at the top of the list for an urgent smartening. It is estimated
that the energy consumption in buildings accounts for 40% of the total energy
needs in Europe. It also emerges as good fit for an internet-based solution due
to its decentralized and heterogeneous profile. This fact has been acknowledged
by the grid stakeholders, which are investing in the development of internetbased
solutions for monitoring and controlling home appliances. But these solutions
seem to be missing the technology’s full potential to aggregate the grid
with the consumers, as the former are not significantly responding to this call.
This work proposes a human-centred approach for this technology, by
keeping the human in the loop and empowering its own smartening by using
behavioural data instead of consumption data, and by bringing an emotional
attachment to the task of improving households’ consumption by gamifying the
interface with this data. To achieve this goal a connected device and an online
platform to support it were developed. A pilot stage to showcase the impact on
refrigerators’ usage, and consequently their consumption, was prepared, and
preliminary results were gathered.
Descrição
Palavras-chave
smart-city smart-home internet-of-things behaviour gamification human-centred design
