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Quadrotor Simulator for Control De-velopment – Application to Autono-mous Landing

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In this thesis is studied the landing problem of a VTOL UAV and a 3D sim-ulation environment is built to safely develop control for a quadrotor, resorting to 3D modelling and simulation software. In a time where the development of unmanned vehicles is a trend and it is technologically in growth, the emergent difficulties are challenging when it comes to aviation. In this field, it is useful a tool for researchers to have at their disposal to conduct experiments without putting their real systems to real threat. Also, the landing of UAV’s is currently one of the most serious cases of study with a lot of investigation going on to solve the problems associated with it. In this sense, some problematics are contemplated. Based on a quadrotor in a X8 configuration – 4 frames and 8 propellers –, are applied linear and nonlinear control design techniques with the intent to sta-bilize and control the quadrotor and a 3D simulator is developed.

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3D simulation landing considerations quadrotor unmanned aircraft vehicle Unreal Engine

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Licença CC