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Nowadays technology follows us everywhere. However, and although always present, sometimes technology slips by unnoticed.
One field that could make better use of technology is the field of social causes, namely the care and aid of individuals with disabilities. Currently, the main drivers of this cause are dedicated people, doctors, professors, etc., who spare some of their time to aid and take care of this individuals but generally don’t master most of the modern technologies.
As such the initiative, Social Tech Booster was created, with the purpose of boosting the use of information systems and/or digital games whose sole ob-jective is aiding individual with disabilities. This initiative is fueled by students on later stages of their master degree, whose final thesis, takes the form of one of these systems/games. Since then, multiple systems and games have been de-veloped, mostly digital games with mixed results, through methods that change from student to student, due to the lack of a more viable methodology.
As such, in this document a new methodology to successfully develop digital games, capable of dealing with the difficulties linked to social causes, is presented. This methodology makes use of several proven development re-sources to insure the main beneficiaries are the individuals with disabilities, that will feel an improvement in their quality of life.
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Software Digital Games Game Design Life Cycle
