| Nome: | Descrição: | Tamanho: | Formato: | |
|---|---|---|---|---|
| 1.9 MB | Adobe PDF |
Autores
Orientador(es)
Resumo(s)
This project explores how the integration of Design Thinking and Human-Centred Design (HCD) methodologies can enhance classroom collaboration and student engagement through the development of a mobile application. Focusing on the relationship between students and professors, the study aimed to create a digital platform that addresses challenges which students face during in-class participation while fostering meaningful academic interaction. The research followed the three phases of Design Thinking: Inspire, Ideate, and Implement. During the Inspire phase, extensive user research was conducted using methods such as trend
analysis, benchmarking, parallel universe analysis, and empathy mapping. These approaches revealed insights into student needs, classroom dynamics, and opportunities for improving engagement. The Ideate phase featured collaborative brainstorming sessions with professionals from education and design, generating and refining concepts aligned with user expectations. In the Implement phase, a functional mobile prototype was created using Adalo, a no-code development platform. Professional evaluators were assigned in-app tasks and later provided structured feedback through questionnaires and interviews. Their insights informed iterative
improvements to both the user interface and functionality of the app. Throughout the whole paper, this user-centred and feedback-driven approach demonstrated the effectiveness of combining creativity and technology to develop solutions that are intuitive, relevant, and grounded in real educational contexts. Findings offer valuable contributions to institutions and developers aiming to adopt design thinking principles in educational technology to better meet the evolving needs of students and faculty.
Descrição
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Business Intelligence
Palavras-chave
Design Thinking Human-Centred Design Student Engagement Educational Technology Mobile App Development SDG 4 - Quality education
