Please use this identifier to cite or link to this item: http://hdl.handle.net/10362/166770
Title: The role of microtransactions in impulse buying and purchase intention in the video game market
Author: Rita, Paulo
Guerreiro, João
Ramos, Ricardo
Caetano, Ricardo G.
Keywords: Microtransactions
Gaming
Impulse Buying
Mobile Commerce
Software
Human-Computer Interaction
SDG 12 - Responsible Consumption and Production
Issue Date: May-2024
Abstract: Despite having great potential, microtransactions are an understudied business model in the video game industry. The current study explores the buying process of microtransactions to highlight the most important factors affecting such behavior. Using pre-validated scales, a questionnaire was administered online to 301 participants who were asked to evaluate their impulse buying tendency (IBT) and purchase intention (PI) for microtransactions within gaming scenarios. The study found a positive relationship between drivers, such as performance, hedonic content and social factors, flow experience, and impulse buying. This tendency leads to a higher intention to purchase microtransactions. Businesses can utilize the paper’s findings to tailor their microtransaction content to these drivers, leading to higher profits.
Description: Rita, P., Guerreiro, J., Ramos, R., & Caetano, R. G. (2024). The role of microtransactions in impulse buying and purchase intention in the video game market. Entertainment Computing, 50, 1-8. Article 100693. https://doi.org/10.1016/j.entcom.2024.100 --- Paulo Rita was supported by national funds through FCT (Fundação para a Ciência e a Tecnologia) under the project - UIDB/04152/2020 - Centro de Investigação em Gestão de Informação (MagIC)/NOVA IMS.
Peer review: yes
URI: http://hdl.handle.net/10362/166770
DOI: https://doi.org/10.1016/j.entcom.2024.100693
ISSN: 1875-9521
Appears in Collections:NIMS: MagIC - Artigos em revista internacional com arbitragem científica (Peer-Review articles in international journals)



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