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Immersive Journalism

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Immersive journalism has been promoted as an alternative way of producing content that allows users to experience first-hand the events depicted in the news story. This mixed-method study examines how immersive journalism impacts the user experience of non-fictional narratives in news practices. A between-subject experiment (n = 104) was conducted to inspect the effects of system immersion on place illusion and co-presence. Using a 360-degree video news report produced by the Spanish newspaper El País as a stimulus, two viewing conditions were compared: magic window and 360 degree with a VR headset. The results show that VR technologies determine the effective potential of immersive journalism, namely the experience of place illusion and co-presence and that audiences do not actually explore the so-called whole picture, as a 90–180° movement for exploration prevailed.

Descrição

UIDB/05021/2020 UIDP/05021/2020

Palavras-chave

360-degree video Copresence Immersive journalism Immersive storytelling Immersive witness Place illusion Social interaction VR storytelling Control and Systems Engineering Software Modelling and Simulation Computer Networks and Communications Information Systems and Management

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