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Como todos sabemos, a fala é um dos meios de comunicação mais importante.
Por vezes nos primeiros anos de vida das crianças podem surgir desvios na fala que
poderão prejudicar a sua integração no seu meio (ex: escola). Quando isso acontece pode
ser essencial frequentar terapia da fala para atenuar esses desvios.
Durante as sessões de terapia da fala, as crianças podem apresentar dificuldade em
manter o foco nas atividades de terapia, já que muitas consistem em exercícios repetitivos,
que os podem tornar monótonos. Este fator pode ser particularmente critico quando as
crianças, devido a idade, não entenderem a importância destes treinos. Devido a isso, é
essencial criar formas de manter o interesse da criança no seu treino. Para chegar a esse
objetivo, muitos terapeutas da fala optam por criar jogos que englobem principalmente a
componente terapêutica e sejam suficientemente apelativos para manter o foco da criança
no treino.
Nesta dissertação proponho um jogo terapêutico para crianças com sigmatismo que se
foca na produção das sibilantes. Este jogo tem como objetivo ser suficientemente apelativo
para que as crianças se sintam motivadas a treinar, tanto nas sessões de terapia como fora
delas e é uma contribuição para a resolução do problema do sigmatismo das crianças.
Para resolver estas dificuldades, o jogo que criei é para sistema Android, o que permite
ser jogado em qualquer local. O canhão do jogo é controlado pela voz da criança, para
que esta treine as palavras com sons sibilantes. Para que a criança se sinta motivada a
melhorar o seu desempenho, na pronunciação das palavras, quando um nível acaba, a
criança é recompensada com pontos de acordo com o seu desempenho. Os pontos são
usados para desbloquear novas personagens, o que vai ajudar a motivar a criança a jogar
mais tempo. Por fim, existe um modo de treino que permite o terapeuta adaptar o jogo às
dificuldades de cada criança.
As we all know, speech is one of the most important means of communication. Sometimes in the children’s first years of life, speech deviations may appear that may impair their integration in their environment (eg: school). When this happens, it may be essential to attend speech therapy to mitigate these deviations. During speech therapy sessions, children may find it difficult to stay focused on ther apy activities, as many consist of repetitive exercises, which can make them monotonous. This factor can be particularly critical when children, due to their age, do not understand the importance of these training. Because of this, it is essential to create ways to keep the child’s interest in their training. To reach this goal, many speech therapists choose to cre ate games that mainly include the therapeutic component and are sufficiently appealing to keep the child’s focus on training. In this dissertation I propose a therapeutic game for children with sigmatism that fo cuses on the production of wheezers. This game aims to be appealing enough for children to feel motivated to train, both in therapy sessions and outside, and is a contribution to solving the problem of children’s sigmatism. To solve these difficulties, the game I created is for the Android system, which allows it to be played anywhere. The cannon in the game is controlled by the child’s voice, so that the child trains words with hissing sounds. In order for the child to feel motivated to improve their performance, in the pronunciation of words, when a level ends, the child is rewarded with points according to their performance. Points are used to unlock new characters, which will help motivate the child to play longer. Finally, there is a training mode that allows the therapist to adapt the game to the difficulties of each child.
As we all know, speech is one of the most important means of communication. Sometimes in the children’s first years of life, speech deviations may appear that may impair their integration in their environment (eg: school). When this happens, it may be essential to attend speech therapy to mitigate these deviations. During speech therapy sessions, children may find it difficult to stay focused on ther apy activities, as many consist of repetitive exercises, which can make them monotonous. This factor can be particularly critical when children, due to their age, do not understand the importance of these training. Because of this, it is essential to create ways to keep the child’s interest in their training. To reach this goal, many speech therapists choose to cre ate games that mainly include the therapeutic component and are sufficiently appealing to keep the child’s focus on training. In this dissertation I propose a therapeutic game for children with sigmatism that fo cuses on the production of wheezers. This game aims to be appealing enough for children to feel motivated to train, both in therapy sessions and outside, and is a contribution to solving the problem of children’s sigmatism. To solve these difficulties, the game I created is for the Android system, which allows it to be played anywhere. The cannon in the game is controlled by the child’s voice, so that the child trains words with hissing sounds. In order for the child to feel motivated to improve their performance, in the pronunciation of words, when a level ends, the child is rewarded with points according to their performance. Points are used to unlock new characters, which will help motivate the child to play longer. Finally, there is a training mode that allows the therapist to adapt the game to the difficulties of each child.
Descrição
Palavras-chave
Sons sibilantes Desvios Jogo Dificuldade Adaptativa Sigmatismo
