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Development of Serious Games for Science Assessment Using Educational Design Research

dc.contributor.authorSilva, Patricia Christine
dc.contributor.authorVicente, Paulo Nuno
dc.contributor.authorRodrigues, Ana Valente
dc.contributor.institutionDepartamento de Ciências da Comunicação (DCC)
dc.contributor.institutionInstituto de Comunicação da NOVA (ICNOVA)
dc.contributor.pblSerious Games Society
dc.date.accessioned2026-03-20T10:14:01Z
dc.date.available2026-03-20T10:14:01Z
dc.date.issued2025-06
dc.descriptionUIDB/05021/2020 UIDP/05021/2020
dc.description.abstractThis article addresses concerns inherent to the process of assessing science learning, which is incompatible with the recommendations from an Inquiry-Based Science Education perspective. The challenges in achieving effective assessment intensify with evaluative practices primarily aimed at classification, focused on knowledge, and characterized by the inadequacy of instruments and assessment activities used in educational contexts. This article aims to present and describe the development cycle of four serious games designed for formative and summative assessment of science learning in primary education. The serious games were created through iterative cycles supported by the Educational Design Research (EDR) method, structured into two main stages: design and implementation. This process took place over two academic years in a primary school, with the participation of 12 classes. A total of 245 children participated in the first implementation cycle, and data from 158 children were collected in the second cycle through post-implementation survey responses about the serious games. The products presented here are four serious games that serve as legitimate, validated, and innovative assessment activities, fulfilling their purpose of evaluating science knowledge, skills, attitudes, and values while engaging the target audience. This study strengthens the theoretical field in this area of research, demonstrating the suitability of this methodological approach in designing such digital educational games.en
dc.description.versionpublishersversion
dc.description.versionpublished
dc.format.extent32
dc.format.extent2327277
dc.identifier.doi10.17083/ijsg.v12i2.854
dc.identifier.issn2384-8766
dc.identifier.otherPURE: 157995120
dc.identifier.otherPURE UUID: 0ea6a7e7-658e-4cce-ad73-8b10b9da76e8
dc.identifier.otherWOS: 001498297100001
dc.identifier.otherORCID: /0000-0002-1952-6016/work/209177944
dc.identifier.urihttp://hdl.handle.net/10362/201674
dc.identifier.urlhttps://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=nova_api&SrcAuth=WosAPI&KeyUT=WOS:001498297100001&DestLinkType=FullRecord&DestApp=WOS_CPL
dc.identifier.urlhttps://journal.seriousgamessociety.org/index.php/IJSG/article/view/854
dc.language.isoeng
dc.peerreviewedyes
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F05021%2F2020/PT
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F05021%2F2020/PT
dc.subjectEducational Design Research
dc.subjectLearning assessment
dc.subjectPrimary education
dc.subjectScience education
dc.subjectSerious Games
dc.titleDevelopment of Serious Games for Science Assessment Using Educational Design Researchen
dc.typejournal article
degois.publication.firstPage5
degois.publication.issue2
degois.publication.lastPage36
degois.publication.titleInternational Journal of Serious Games
degois.publication.volume12
dspace.entity.typePublication
rcaap.rightsopenAccess

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