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Understanding the relationship between team interaction focused on affect management and performance through growth curve modelling

datacite.subject.fosDomínio/Área Científica: Ciências Sociais: Economia e Gestãopt_PT
dc.contributor.advisorCosta, Patrícia
dc.contributor.authorSilva, António Fernando Vicente Marcelino Martinez da
dc.date.accessioned2022-11-25T12:27:30Z
dc.date.available2022-11-25T12:27:30Z
dc.date.issued2019-01-16
dc.description.abstractWe intend to model trough growth curve analysis the impact of Motivation Building and Affect Regulation on Team Performance in virtual teams. We have developed an exploratory qualitative and quantitative longitudinal study with 32 games played by 6 Portuguese League of Legends teams participating in the national e-Sports championship. During this virtual game, two teams fight each other in order to destroy the opponent’s “nexus” that is located on the opposite side of each team’s starting point. To do so, teams have to devise game strategies, set goals and perform interdependent tasks. We expected that interactions with a positive valence had a positive effect on performance, whereas interactions with a negative valence would have a negative impact. We also expected that different interaction patterns would have different impacts on performance. However, through our statistical and growth analysis we were not able to support our claims. Despite that, we did find that most significant relations occur in the action phase, most significant relations seem to be either non-linear or possibly chaotic, that we can establish a relationship between positive interactions and positive performance indicators and that process performance indicators seem to mediate the relations between interactions and other performance indicators. We believe that the key learning for managers relies on the fact that Motivation Building and Affect Regulation techniques are usually used to achieve a desired performance outcome, but our findings suggest that the focus should rather be put on process performance indicators, meaning, how the outcome is achieved.pt_PT
dc.identifier.tid202248941pt_PT
dc.identifier.urihttp://hdl.handle.net/10362/145781
dc.language.isoengpt_PT
dc.subjectVirtual teamspt_PT
dc.subjectTeam interactionspt_PT
dc.subjectTeamworkpt_PT
dc.subjectTeam performancept_PT
dc.subjectMotivation buildingpt_PT
dc.subjectAffect regulationpt_PT
dc.subjectMediation analysispt_PT
dc.subjectGrowth curve modellingpt_PT
dc.subjectLongitudinal studypt_PT
dc.subjectData analysispt_PT
dc.subjectElectronic sportspt_PT
dc.subjectElectronic sportspt_PT
dc.subjectLeague of legendspt_PT
dc.titleUnderstanding the relationship between team interaction focused on affect management and performance through growth curve modellingpt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameTheLisbonMBApt_PT

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