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Resumo(s)
Considered an important art form, a source of entertainment and a powerful method for
educating, movies have the great power to affect us perceptually, cognitively and emotionally.
By integrating various symbol systems like image, audio, and text over time, they are very rich.
Moreover, technological advances are making a large amount of movies and related information
available over the years, and these media are increasingly being created, shared and accessed
from different platforms and devices, supporting georeferencing as a form to further enrich their
context, in time and space. However, the richness that makes these movies so interesting and
accessible comes with a challenging complexity, highlighting the need for new and powerful
ways to access, browse, and view them.
Current navigation, search and access to movies happen mostly based on limited types of
information, the applications that explore movies and videos do not fully exploit this potential
due to the few dimensions they handle. Therefore, more and richer criteria of search, along with
interesting and ludic visual aids are needed in order to help the user to manage and access this
large amount of complex information. Interactive visualizations can help to handle this challenge.
Through a Practice-Based Research, and by following a set of systematic fundamentals of
design, we provide new and easy ways to explore, navigate and access movies through
spatiotemporal interactive visualizations that allow for both professional and ludic uses.
Accordingly, we focus on the exploration of information about movies released over time, in a
certain location (e.g., movies of the Drama genre that were released in 2011, in France), and
the information that is waived in the contents by criteria such as those related with image, audio,
speech, with a focus on emotions (e.g., colors, music mood, spoken words and the emotions felt
by the viewer). We validate the design through an evaluation that had positive and encouraging
results, and showed the strengths and weaknesses of the visualizations and, above all,
contributes to the refining towards improved proposals.
Descrição
Palavras-chave
Design Visualization Interaction Time Space Design-Based Research
