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Orientador(es)
Resumo(s)
The effective management of Parkinson's disease (PD) is increasingly reliant on innovative approaches to motivate patients to maintain physical activity. The potential of augmented reality (AR) and virtual reality (VR) as immersive tools to enhance patient engagement and encourage movement has been demonstrated. This study examines a fruit-catching game in both AR and VR formats, exploring the virtual continuum to prove which version is more beneficial for therapeutic use in tackling PD. The results of this study inform the future development of more personalized, accessible, and impactful serious games tailored to support PD rehabilitation.
Descrição
Funding Information: We would like to thank Adrian Vulpe-Grigorasi (adrian.vulpegrigorasi@fhstp.ac.at) for the eye-tracking analysis. This work is supported by UID/04516/NOVA Laboratory for Computer Science and Informatics (NOVA LINCS) with the financial support of FCT.IP. Publisher Copyright: © 2025 IEEE.
Palavras-chave
AR Parkinson's Disease Serious Games User Study Virtual Continuum VR Media Technology Computer Graphics and Computer-Aided Design Computer Science Applications Human-Computer Interaction SDG 3 - Good Health and Well-being
Contexto Educativo
Citação
Editora
Institute of Electrical and Electronics Engineers (IEEE)
