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Methodology for Introducing Creativity in Requirements Engineering

dc.contributor.authorSantos, Vítor
dc.contributor.authorMamede, Henrique
dc.contributor.authorSilveira, Clara
dc.contributor.authorReis, Leonilde
dc.contributor.institutionInformation Management Research Center (MagIC) - NOVA Information Management School
dc.contributor.institutionNOVA Information Management School (NOVA IMS)
dc.contributor.pblElsevier
dc.date.accessioned2026-01-14T10:42:05Z
dc.date.available2026-01-14T10:42:05Z
dc.date.issued2022-01-01
dc.descriptionSantos, V., Mamede, H., Silveira, C., & Reis, L. (2022). Methodology for Introducing Creativity in Requirements Engineering. Procedia Computer Science, 196, 27-35. https://doi.org/10.1016/j.procs.2021.11.069
dc.description.abstractThe increase of global competitiveness, the ability of organizations to effectively use information technologies, and to focus on innovation and creativity are recognized as being important. In this context, the hypothesis of resorting to known creativity techniques or adaptations to help innovation in the field of Software Engineering appears to be challenging. This paper proposes a methodology for introducing creativity and innovation techniques in the Requirements Engineering process in order to build more agile and efficient Information Systems. The method uses a variety of creative techniques that are thought to be appropriate to the different stages of the process and is inspired by existing creative problem-solving methods and techniques, in particular in the Creative Problem-Solving Process, Productive Thinking Model and the Creative Potentiation Method. The study of the method allowed its application, through the use of various creativity techniques, in a real context in a social institution - the Social Center for Support to the Community of São Domingos. The application of the methodology allowed the identification of new opportunities that allowed the organization to devise service delivery strategies that were more suited to the needs of people.en
dc.description.versionpublishersversion
dc.description.versionpublished
dc.format.extent9
dc.format.extent739020
dc.identifier.doi10.1016/j.procs.2021.11.069
dc.identifier.issn1877-0509
dc.identifier.otherPURE: 51743499
dc.identifier.otherPURE UUID: 28fe0954-1488-4b04-adfe-287d4c0c654b
dc.identifier.otherScopus: 85122883229
dc.identifier.urihttp://hdl.handle.net/10362/198787
dc.identifier.urlhttps://www.scopus.com/pages/publications/85122883229
dc.identifier.urlhttps://linkinghub.elsevier.com/retrieve/pii/S1877050921022080
dc.language.isoeng
dc.peerreviewedyes
dc.relationinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04152%2F2020/PT
dc.subjectrequirements engineering
dc.subjectCreative thinking
dc.subjectCreativity Techniques
dc.subjectSustainability
dc.subjectGeneral Computer Science
dc.titleMethodology for Introducing Creativity in Requirements Engineeringen
dc.typejournal article
degois.publication.firstPage27
degois.publication.lastPage35
degois.publication.titleProcedia Computer Science
degois.publication.volume196
dspace.entity.typePublication
rcaap.rightsopenAccess

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