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[DC] Navigating Impossible Spaces in Virtual Reality For Seamless Walking Experiences in Small Physical Spaces

dc.contributor.authorRebelo, Ana Rita
dc.contributor.institutionNOVALincs
dc.coverage.spatialFrance
dc.date.accessioned2025-09-18T21:10:34Z
dc.date.embargoedUntil2027-04-24
dc.date.issued2025-04-24
dc.descriptionFunding Information: This work is supported by UID/04516/NOVA Laboratory for Computer Science and Informatics (NOVA LINCS) with the financial support of FCT.IP (2022.12085.BD). Publisher Copyright: © 2025 IEEE.
dc.description.abstractIn Virtual Reality (VR), navigating small physical spaces often relies on handheld controllers, such as teleportation or joystick movement, due to the limited space available for walking. However, walking-based techniques can enhance immersion by enabling more natural movement. This position paper presents research that employs the concept of "impossible spaces"to enable walking in small physical spaces. Three room-connection techniques - portals, corridors, and central hubs - are used to create impossible spaces by overlapping and adapting multiple virtual areas, maximizing the use of limited physical space. Our previous user studies show that all three techniques are viable for connecting rooms in VR within a play area of about 2.5 x 2.5 meters. Portals provide a flexible solution, as they can be placed in the middle of a room; corridors offer a seamless and natural transition between spaces; and central hubs simplify navigation in complex layouts by creating a central room that connects to all other rooms. The primary contribution of this work is to make walking in VR accessible for all users by demonstrating how these room-connection techniques can dynamically adapt virtual environments to fit small physical spaces, such as those commonly available to VR users at home.en
dc.description.versionauthorsversion
dc.description.versionpublished
dc.format.extent2
dc.format.extent2396281
dc.identifier.doi10.1109/VRW66409.2025.00439
dc.identifier.isbn9798331525637
dc.identifier.isbn9798331514846
dc.identifier.otherPURE: 122107210
dc.identifier.otherPURE UUID: e2c894f2-0904-4237-8131-70e5ac58d751
dc.identifier.otherScopus: 105005138285
dc.identifier.urihttp://hdl.handle.net/10362/188150
dc.identifier.urlhttps://www.scopus.com/pages/publications/105005138285
dc.language.isoeng
dc.peerreviewedyes
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relationinfo:eu-repo/grantAgreement/FCT/OE/2022.12085.BD/PT
dc.relationStudying User Interaction in Virtual Environments: Non-Euclidean Spaces and Tangible Interfaces
dc.subjectImpossible spaces
dc.subjectLocomotion
dc.subjectNavigation
dc.subjectVirtual reality
dc.subjectMedia Technology
dc.subjectComputer Graphics and Computer-Aided Design
dc.subjectComputer Science Applications
dc.subjectHuman-Computer Interaction
dc.title[DC] Navigating Impossible Spaces in Virtual Reality For Seamless Walking Experiences in Small Physical Spacesen
dc.typeconference object
degois.publication.firstPage1588
degois.publication.lastPage1589
degois.publication.titleProceedings
degois.publication.title2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
dspace.entity.typePublication
oaire.awardNumber2022.12085.BD
oaire.awardTitleStudying User Interaction in Virtual Environments: Non-Euclidean Spaces and Tangible Interfaces
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/OE/2022.12085.BD/PT
oaire.fundingStreamOE
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsembargoedAccess
relation.isProjectOfPublication92c5dc5a-fe8b-4c4b-bd70-da13ff831ba9
relation.isProjectOfPublication.latestForDiscovery92c5dc5a-fe8b-4c4b-bd70-da13ff831ba9

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