Logo do repositório
 
A carregar...
Miniatura
Publicação

Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games

Utilize este identificador para referenciar este registo.
Nome:Descrição:Tamanho:Formato: 
3582437.3587187.pdf549.04 KBAdobe PDF Ver/Abrir

Orientador(es)

Resumo(s)

This paper proposes an empirical framework that aims to classify difficulty according to the player's physiological response. As part of the experimental protocol, a simple puzzle-based Virtual Reality (VR) videogame with three levels of difficulty was developed, each targeting a distinct region of the valence-arousal space. A study involving 32 participants was conducted, during which physiological responses (EDA, ECG, Respiration), were measured alongside emotional ratings, which were self-assessed using the Self-Assessment Manikin (SAM) during gameplay. Statistical analysis of the self-reports verified the effectiveness of the three levels in eliciting different emotions. Furthermore, classification using a Support Vector Machine (SVM) was performed to predict difficulty considering the physiological responses associated with each level. Results report an overall F1-score of 74.05% in detecting the three levels of difficulty, which validates the adopted methodology and encourages further research with a larger dataset.

Descrição

Funding Information: This work is supported by Fundação para a Ciência e Tecnologia (FCT), under HEI-Lab R&D Unit (UIDB/05380/2020) and Project PlayersAll: media agency and empowerment (EXPL/COM-OUT/088 2/2021). Publisher Copyright: © 2023 Owner/Author.

Palavras-chave

Affective computing emotion assessment games multimodal dataset virtual reality Human-Computer Interaction Computer Networks and Communications Computer Vision and Pattern Recognition Software

Contexto Educativo

Citação

Projetos de investigação

Unidades organizacionais

Fascículo

Editora

ACM - Association for Computing Machinery

Licença CC

Métricas Alternativas