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Resumo(s)
This paper extends the standard industrial organization models of repeated
interaction between firms by incorporating preferences for reciprocity. A reciprocal
firm responds to unkind behavior of rivals with unkind actions (destructive
reciprocity), while at the same time, it responds to kind behavior of rivals with
kind actions (constructive reciprocity). The main finding of the paper is that,
for plausible perceptions of fairness, preferences for reciprocity facilitate collusion in infinitely repeated market games, that is, the critical discount rate at
wish collusion can be sustained tends to be lower when firms have preferences
for reciprocity than when firms are selfish. The paper also finds that the best
collusive outcome that can be sustained in the infinitely repeated Cournot game
with reciprocal firms is worse for consumers than the best collusive outcome that
can be sustained in the infinitely repeated Cournot game with selfish firms.
Descrição
Palavras-chave
Reciprocity Fairness Collusion Repeated games
