Logo do repositório
 
Publicação

Gamification: a key determinant of massive open online course (MOOC) success

dc.contributor.authorAparicio, Manuela
dc.contributor.authorOliveira, Tiago
dc.contributor.authorBação, Fernando
dc.contributor.authorPainho, Marco
dc.contributor.institutionNOVA Information Management School (NOVA IMS)
dc.contributor.institutionInformation Management Research Center (MagIC) - NOVA Information Management School
dc.contributor.pblElsevier Science B.V., Amsterdam.
dc.date.accessioned2018-07-16T22:10:17Z
dc.date.available2024-12-28T01:31:51Z
dc.date.embargoedUntil2019-06-21
dc.date.issued2019-01
dc.descriptionAparicio, M., Oliveira, T., Bação, F., & Painho, M. (2019). Gamification: a key determinant of massive open online course (MOOC) success. Information and Management, 56(1), 39-54. [advanced online publication on 20 june 2018]. DOI: 10.1016/j.im.2018.06.003 ---%ABS3%
dc.description.abstractMassive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs.en
dc.description.versionauthorsversion
dc.description.versionpublished
dc.format.extent15
dc.format.extent958644
dc.identifier.doi10.1016/j.im.2018.06.003
dc.identifier.issn0378-7206
dc.identifier.otherPURE: 5457888
dc.identifier.otherPURE UUID: 30e0167f-58c4-4d80-98ad-097b8a0ee455
dc.identifier.otherScopus: 85048937925
dc.identifier.otherWOS: 000456761400004
dc.identifier.otherORCID: /0000-0003-4261-0344/work/59471190
dc.identifier.otherORCID: /0000-0001-6523-0809/work/59471976
dc.identifier.otherORCID: /0000-0003-1136-3387/work/151384393
dc.identifier.otherORCID: /0000-0002-0834-0275/work/153306372
dc.identifier.urihttp://www.scopus.com/inward/record.url?scp=85048937925&partnerID=8YFLogxK
dc.identifier.urihttp://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcAuth=Alerting&SrcApp=Alerting&DestApp=WOS_CPL&DestLinkType=FullRecord&UT=WOS:000456761400004
dc.identifier.urlhttps://www.scopus.com/pages/publications/85048937925
dc.identifier.urlhttp://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcAuth=Alerting&SrcApp=Alerting&DestApp=WOS_CPL&DestLinkType=FullRecord&UT=WOS:000456761400004
dc.language.isoeng
dc.peerreviewedyes
dc.subjecte-Learning
dc.subjectGamification
dc.subjectInformation systems
dc.subjectMassive open online courses
dc.subjectMOOC
dc.subjectMOOC Success model
dc.subjectManagement Information Systems
dc.subjectInformation Systems
dc.subjectInformation Systems and Management
dc.subjectSDG 4 - Quality Education
dc.subjectSDG 8 - Decent Work and Economic Growth
dc.subjectSDG 10 - Reduced Inequalities
dc.titleGamification: a key determinant of massive open online course (MOOC) successen
dc.typejournal article
degois.publication.firstPage39
degois.publication.issue1
degois.publication.lastPage54
degois.publication.titleInformation and Management
degois.publication.volume56
dspace.entity.typePublication
rcaap.rightsopenAccess

Ficheiros

Principais
A mostrar 1 - 1 de 1
A carregar...
Miniatura
Nome:
MAparicio_TOliveira_FBacao_MPainho_Gamification_post_print.pdf
Tamanho:
936.18 KB
Formato:
Adobe Portable Document Format