Please use this identifier to cite or link to this item: http://hdl.handle.net/10362/155271
Title: Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games
Author: Rodrigues, Pedro
Fonseca, Micaela
Lopes, Phil
Keywords: Affective computing
emotion assessment
games
multimodal dataset
virtual reality
Human-Computer Interaction
Computer Networks and Communications
Computer Vision and Pattern Recognition
Software
Issue Date: Apr-2023
Publisher: ACM - Association for Computing Machinery
Citation: Rodrigues, P., Fonseca, M., & Lopes, P. (2023). Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games. In P. Lopes, F. Luz, A. Liapis, & H. Engstrom (Eds.), Foundations of Digital Games 2023 (FDG 2023), April 12–14, 2023, Lisbon, Portugal Article 49 (ACM International Conference Proceeding Series). ACM - Association for Computing Machinery. https://doi.org/10.1145/3582437.3587187
Abstract: This paper proposes an empirical framework that aims to classify difficulty according to the player's physiological response. As part of the experimental protocol, a simple puzzle-based Virtual Reality (VR) videogame with three levels of difficulty was developed, each targeting a distinct region of the valence-arousal space. A study involving 32 participants was conducted, during which physiological responses (EDA, ECG, Respiration), were measured alongside emotional ratings, which were self-assessed using the Self-Assessment Manikin (SAM) during gameplay. Statistical analysis of the self-reports verified the effectiveness of the three levels in eliciting different emotions. Furthermore, classification using a Support Vector Machine (SVM) was performed to predict difficulty considering the physiological responses associated with each level. Results report an overall F1-score of 74.05% in detecting the three levels of difficulty, which validates the adopted methodology and encourages further research with a larger dataset.
Description: Funding Information: This work is supported by Fundação para a Ciência e Tecnologia (FCT), under HEI-Lab R&D Unit (UIDB/05380/2020) and Project PlayersAll: media agency and empowerment (EXPL/COM-OUT/088 2/2021). Publisher Copyright: © 2023 Owner/Author.
Peer review: yes
URI: http://hdl.handle.net/10362/155271
DOI: https://doi.org/10.1145/3582437.3587187
ISBN: 978-145039856-5
Appears in Collections:Home collection (FCT)

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