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http://hdl.handle.net/10362/155271
Título: | Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games |
Autor: | Rodrigues, Pedro Fonseca, Micaela Lopes, Phil |
Palavras-chave: | Affective computing emotion assessment games multimodal dataset virtual reality Human-Computer Interaction Computer Networks and Communications Computer Vision and Pattern Recognition Software |
Data: | Abr-2023 |
Editora: | ACM - Association for Computing Machinery |
Citação: | Rodrigues, P., Fonseca, M., & Lopes, P. (2023). Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games. In P. Lopes, F. Luz, A. Liapis, & H. Engstrom (Eds.), Foundations of Digital Games 2023 (FDG 2023), April 12–14, 2023, Lisbon, Portugal Article 49 (ACM International Conference Proceeding Series). ACM - Association for Computing Machinery. https://doi.org/10.1145/3582437.3587187 |
Resumo: | This paper proposes an empirical framework that aims to classify difficulty according to the player's physiological response. As part of the experimental protocol, a simple puzzle-based Virtual Reality (VR) videogame with three levels of difficulty was developed, each targeting a distinct region of the valence-arousal space. A study involving 32 participants was conducted, during which physiological responses (EDA, ECG, Respiration), were measured alongside emotional ratings, which were self-assessed using the Self-Assessment Manikin (SAM) during gameplay. Statistical analysis of the self-reports verified the effectiveness of the three levels in eliciting different emotions. Furthermore, classification using a Support Vector Machine (SVM) was performed to predict difficulty considering the physiological responses associated with each level. Results report an overall F1-score of 74.05% in detecting the three levels of difficulty, which validates the adopted methodology and encourages further research with a larger dataset. |
Descrição: | Funding Information: This work is supported by Fundação para a Ciência e Tecnologia (FCT), under HEI-Lab R&D Unit (UIDB/05380/2020) and Project PlayersAll: media agency and empowerment (EXPL/COM-OUT/088 2/2021). Publisher Copyright: © 2023 Owner/Author. |
Peer review: | yes |
URI: | http://hdl.handle.net/10362/155271 |
DOI: | https://doi.org/10.1145/3582437.3587187 |
ISBN: | 978-145039856-5 |
Aparece nas colecções: | Home collection (FCT) |
Ficheiros deste registo:
Ficheiro | Descrição | Tamanho | Formato | |
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3582437.3587187.pdf | 549,04 kB | Adobe PDF | Ver/Abrir |
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