Please use this identifier to cite or link to this item:
http://hdl.handle.net/10362/153746
Title: | Partnerships within the gaming economy: can a brand partnership within the gaming economy alter the brand personality of the sponsoring brand |
Author: | Silva, Mariana Rosa Pereira Martins da |
Advisor: | Truong, Natalie |
Keywords: | Marketing Consumer behavior Partnerships Brand personality Advergaming Brand personality iransference Gaming providers Gaming economy |
Defense Date: | 6-Jun-2022 |
Abstract: | As the gaming economy thrives, marketers must identify the threats and opportunities that arise from targeting the new, digitally inclined gaming audience. This paper examines the brand transference of an advergaming partnership between a gaming provider with a vibrant brand personality and a cosmetics company with an inactive brand personality. Three brand personality dimensions were analysed: Inactiveness, Sincerity, and Vibrancy. It was hypothesized that there would be a brand personality transference when 1) initially exposed to the partnership, 2) one-week after the exposure and, 3) brand personalities unrelated to advergaming (i.e., sincerity) would not be affected. H1 and H2 were accepted whilst H3 was rejected. Managerial implications are discussed based on the findings. |
URI: | http://hdl.handle.net/10362/153746 |
Designation: | A Work Project, presented as part of the requirements for the Award of a Masters Degree in Management from the NOVA – School of Business and Economics |
Appears in Collections: | NSBE: Nova SBE - MA Dissertations |
Files in This Item:
File | Description | Size | Format | |
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2021-22_spring_46578_marianamartinsdasilva.pdf | 3,74 MB | Adobe PDF | View/Open |
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