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http://hdl.handle.net/10362/190019Registo completo
| Campo DC | Valor | Idioma |
|---|---|---|
| dc.contributor.advisor | Rita, Paulo Miguel Rasquinho Ferreira | - |
| dc.contributor.advisor | Santos, Zélia de Jesus Calvário Raposo dos | - |
| dc.contributor.author | Ran, Zhou | - |
| dc.date.accessioned | 2025-11-03T12:05:36Z | - |
| dc.date.issued | 2025-10-27 | - |
| dc.identifier.uri | http://hdl.handle.net/10362/190019 | - |
| dc.description | Dissertation presented as the partial requirement for obtaining a Master's degree in Data Driven Marketing, specialization in Digital Marketing and Analytics | pt_PT |
| dc.description.abstract | Influencer marketing is increasingly used as a strategy to promote games and stimulate ingame purchases. Marketers and companies have invested significant resources in influencer marketing. Therefore, this study aims to identify the main factors related to influencer marketing in the gaming industry that can predict purchase intention from a gender-specific perspective. The research fills a gap in the literature by examining how female consumers’ attitudes toward content shaped by specific content characteristics affects their purchase intention. The study is based on the Theory of Planned Behavior (TPB), Social Influence Theory, and Gender Theory. The proposed model examines the influence of content characteristics and female consumers’ attitudes toward influencer content on shaping their purchasing intentions. To test the model, an online survey was conducted via Qualtrics, gathering responses from 374 participants. Partial least squares (PLS) path modeling results indicate that the perceived playfulness and informative value of influencer-generated content have a positive impact on consumer attitudes toward influencer content, which in turn affect their purchase intentions. This study contributes to the literature by extending the Theory of Planned Behavior to the content of influencer marketing. Practically, the findings suggest that enhancing playfulness and informativeness is key to engaging female consumers and boosting conversions. | pt_PT |
| dc.language.iso | eng | pt_PT |
| dc.rights | embargoedAccess | pt_PT |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
| dc.subject | Influencer marketing | pt_PT |
| dc.subject | Informativeness | pt_PT |
| dc.subject | Female gamers | pt_PT |
| dc.subject | Gaming industry | pt_PT |
| dc.subject | Perceived playfulness | pt_PT |
| dc.subject | Purchase intentions | pt_PT |
| dc.subject | SDG 5 - Gender equality | pt_PT |
| dc.subject | SDG 8 - Decent work and economic growth | pt_PT |
| dc.subject | SDG 9 - Industry, innovation and infrastructure | pt_PT |
| dc.title | From Content to Conversion: How Female Consumers’ Perceptions of Gaming Content from Influencers Shape Attitude and Purchase Intention | pt_PT |
| dc.type | masterThesis | pt_PT |
| thesis.degree.name | Mestrado em Marketing Analítico, especialização em Digital Marketing and Analytics | pt_PT |
| dc.date.embargo | 2028-10-27 | - |
| dc.subject.fos | Domínio/Área Científica::Ciências Naturais::Ciências da Computação e da Informação | pt_PT |
| Aparece nas colecções: | NIMS - Dissertações de Mestrado em Marketing Analítico (Data-Driven Marketing) | |
Ficheiros deste registo:
| Ficheiro | Descrição | Tamanho | Formato | |
|---|---|---|---|---|
| TDDM4350.pdf | 1,18 MB | Adobe PDF | Ver/Abrir Acesso Restrito. Solicitar cópia ao autor! |
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