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Autores
Orientador(es)
Resumo(s)
Computers are now a major tool in research and development in almost all scientific
and technological fields. Despite recent developments, this is far from true for learning
environments in schools and most undergraduate studies.
This thesis proposes a framework for designing curricula where computers, and
computer modelling in particular, are a major tool for learning. The framework, based on
research on learning science and mathematics and on computer user interface, assumes
that: 1) learning is an active process of creating meaning from representations; 2)
learning takes place in a community of practice where students learn both from their own
effort and from external guidance; 3) learning is a process of becoming familiar with
concepts, with links between concepts, and with representations; 4) direct manipulation
user interfaces allow students to explore concrete-abstract objects such as those of
physics and can be used by students with minimal computer knowledge.
Descrição
Tese de doutoramento em Ciências da Educação, área de Teoria Curricular e Ensino das Ciências
Palavras-chave
Contexto Educativo
Citação
Editora
Universidade Nova de Lisboa: Faculdade de Ciências e Tecnologia
