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The Impact of Gamification in Smartwatches on Goal Pursuit and Engagement: Mediating Effects of Addiction and Self-Identity

datacite.subject.fosCiências Naturais::Ciências da Computação e da Informaçãopt_PT
dc.contributor.advisorPinto, Diego Costa
dc.contributor.advisorCarrilho, Mariana Girão
dc.contributor.authorLima, Catarina Santos
dc.date.accessioned2025-11-10T10:51:49Z
dc.date.available2025-11-10T10:51:49Z
dc.date.issued2025-10-28
dc.descriptionDissertation presented as the partial requirement for obtaining a Master's degree in Data Driven Marketing, specialization in Digital Marketing and Analyticspt_PT
dc.description.abstractThe increasing integration of gamification in smartwatches is reshaping how individuals engage with fitness goals. This study investigates the impact of gamified smartwatches on goal intention, implementation intention, engagement, satisfaction, and interactivity, with a particular focus on the mediating roles of addiction, personal attachment, and self-identity. An experimental study was employed using vignette-based scenarios (gamified vs. nongamified smartwatches), with 200 participants. Results showed that gamification significantly enhanced perceptions of interactivity and satisfaction, but did not significantly affect goal intention, implementation intention, or engagement. Mediation analyses revealed that while personal attachment and self-identity positively influenced perceived interactivity and satisfaction, they did not significantly mediate the effect of gamification. Also, addiction negatively impacted satisfaction and interactivity but did not mediate the relationships tested. These findings offer a more nuanced view of gamification's influence, emphasizing the importance of emotional connection and cautioning against potential negative outcomes. This research contributes to the literature on consumer technology and self-tracking by highlighting both the motivational benefits and psychological risks of gamified wearable devices.pt_PT
dc.identifier.tid204071216
dc.identifier.urihttp://hdl.handle.net/10362/190385
dc.language.isoengpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectSmartwatchpt_PT
dc.subjectGoal pursuitpt_PT
dc.subjectEngagementpt_PT
dc.subjectConsumer Behaviorpt_PT
dc.subjectSatisfactionpt_PT
dc.subjectHealthpt_PT
dc.subjectSDG 3 - Good health and well-beingpt_PT
dc.titleThe Impact of Gamification in Smartwatches on Goal Pursuit and Engagement: Mediating Effects of Addiction and Self-Identitypt_PT
dc.typemaster thesis
dspace.entity.typePublication
rcaap.rightsopenAccesspt_PT
rcaap.typemasterThesispt_PT
thesis.degree.nameMestrado em Mestrado em Marketing Analítico, especialização em Digital Marketing and Analyticspt_PT

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