Aguiar, Hugo MeninoRotering, Hanna Josefine2023-09-012023-09-012023-01-172022-12-16http://hdl.handle.net/10362/157144The current energy and climate crisis emphasize the energy-efficiency knowledge gap as a pressing problem. This is addressed in the report and the mobile application called EnMo, which was developed as part of this field lab. Topics regarding gamification, big data analytics, and low-code development were investigated. The findings provide the foundation for developing the app and its mission as a solution to the problem. EnMo incentivizes users to reduce their household energy consumption, by collecting user information and providing educational and gamified content. Thus, EnMo enables consumers to change their behavior and reduce their energy-efficiency knowledge gap.engLow-codeProduct developmentMobile applicationGamificationInnovationSustainabilityEnergy efficiencyHousehold energy consumption dataBig data analysisGamification for sustainability and data analytics: the use case Enmomaster thesis203313607