Pérez-Seijo, SaraVicente, Paulo NunoLópez-García, Xosé2023-05-102023-05-102023-01PURE: 53168692PURE UUID: 9b7cd6bd-44d1-4e88-95dd-1d55d18394efScopus: 85146769908WOS: 000927227500001ORCID: /0000-0002-1952-6016/work/164274361http://hdl.handle.net/10362/152600UIDB/05021/2020 UIDP/05021/2020Immersive journalism has been promoted as an alternative way of producing content that allows users to experience first-hand the events depicted in the news story. This mixed-method study examines how immersive journalism impacts the user experience of non-fictional narratives in news practices. A between-subject experiment (n = 104) was conducted to inspect the effects of system immersion on place illusion and co-presence. Using a 360-degree video news report produced by the Spanish newspaper El País as a stimulus, two viewing conditions were compared: magic window and 360 degree with a VR headset. The results show that VR technologies determine the effective potential of immersive journalism, namely the experience of place illusion and co-presence and that audiences do not actually explore the so-called whole picture, as a 90–180° movement for exploration prevailed.171777371eng360-degree videoCopresenceImmersive journalismImmersive storytellingImmersive witnessPlace illusionSocial interactionVR storytellingControl and Systems EngineeringSoftwareModelling and SimulationComputer Networks and CommunicationsInformation Systems and ManagementImmersive Journalismjournal article10.3390/systems11010001The Effect of System Immersion on Place Illusion and Co-Presence in 360-Degree Video Reportinghttps://www.scopus.com/pages/publications/85146769908https://www.mdpi.com/2079-8954/11/1/1