Barresi, GiacintoFaria, Ana LĂșciaMatamala-Gomez, MartaGrant, EdwardArchambault, Philippe S.Brichetto, GiampaoloPlatz, Thomas2025-02-182025-02-182024-10-292296-9144PURE: 110734817PURE UUID: ed41287d-3924-4857-b013-006d8306bd55Scopus: 85208810324http://hdl.handle.net/10362/179295Funding Information: The author(s) declare that financial support was received for the research, authorship, and/or publication of this article. This work was supported by the BDH Bundesverband Rehabilitation e.V. (charity for neuro-disabilities) by a non-restricted personal grant to TP.3125143engartificial intelligencedigital healthextended realityrehabilitationroboticsvideo gamesComputer Science ApplicationsArtificial IntelligenceEditorialeditorial10.3389/frobt.2024.1462558Human-centered solutions and synergies across robotic and digital systems for rehabilitationhttps://www.scopus.com/pages/publications/85208810324